Glarth, Khatovar, Ce-Tan and Zhakmed stand around the room of pillars with Suerbahn close at hand. As they regain their composure from the fight they begin to look around the room to see more clearly their surroundings. Within the center of the space two large tub-like structures, overgrown with thorns and shrubs, seems to trickle fresh water, though the structure around them crumbles. As the adventurers begin to investigate these shallow pools, Khatovar hears from a far distance, a blood curdling scream in the distance, unlike any other he had ever heard. Walking to the western edge of the room, he stands in the doorway, open to the desert and looks to where from the scream came.
Glarthobbalvot inquires as to what is happening and walks in his direction. As the party gathers near Khatovar they watch as the drama unfolds. In the distance they can tell that the screams originate from Kelmarane, but the Battle Market blocks there view. As the party watches, they notice, from atop a building in the city below two humanoids leap from the third story of a building into a pool in the river beneath them. Opting to allow the current to sweep them away rather than attempt their fleet on foot. Gnolls lay chase, quickly gathering in two small parties, following along the banks, barking and gnashing at the two men in the water. As the adventurers watch what happens a short debate breaks out among them as to whether or not to leave their explorations to pursue the situation in the distance. Resolving among themselves to help, they exit the temple and make haste to the river bank, laying in wait in rock and bush to spring their trap on the gnolls.
As the river sweeps the two past the party, a hyena sniffs out Suerbahn and Zhakmed. Jumping from their respective hiding spots, the party engages their quarry. Ce-tan, casting sleep on the party below, puts out of commission half of the enemies on the lower bank from above while Glarth and Khatovar engaged those on the upper level. As Zahkmed dispatches an unconcious gnoll, the two escapees join the fray just in time to slay the last of the beasts.
Carrying nothing not much more than a wooden shield and some poorly made gnoll equipment, the man introduces himself as Zafar of Solku, a Paladin of Sarenrae. Saying little of himself his companion, a Chelexian fellow escapee, Filliped informs the group of the loss of his own party, known as The Lions of Senara. Surprised when Glarthobbalvot mentions he has heard of them, the Chellexian agrees to aid the party upon learning of Glarth’s similar goals. After conversing among themselves and judging the daylight the new companions determined that taking shelter in the nearby Temple of Nethys makes as much sense as anything else.
The short travel back to the ruins is uneventful, but the party is unnerved upon seeing above them a large bird, assumed to be Kardsan’s flying beast, the devourer of shadows. Arriving at the temple they intend to take shelter and rest within the first covered space they find, entering, however, a room brimming with latent magical energy they soon forget their plans as the casters within the party find a new vibrancy and desire to explore coursing through them. Ce-tan and Glarth almost immediately begin to walk to the room attached to the west. Finding therein four large statues of falcon-headed men, kneeling as if “guarding” a large square slab on the ground. The walls of the room are richly engraved with images of powerful magics. Magics that create and protect. Remembering that the temple was built upon “The Breath of Nethys”, a magic gas which seems from the ground, Glarth and Ce-tan quickly climb atop the slab, each secretly hoping to find out the mystery behind such a phenomenon. Unfortunately, however, no such intrigue is to be found and they climb off when Khatovar notices that it may be possible to remove the slab. As the Chellexian watches, excited and bewildered, Zafar stands back unsure of what to feel as the ancient temple is disturbed by his hapless companions.
Struggling for some time, the party finally removes the giant slab to reveal a deep, square hole, who’s depths can not be determined from where they stand. As the party looks down Ce-tan reaches to throw a torch down the depths to find out what lie ahead. As he does so, however, Glarth, excited by the magical energy surrounding him, immediately jumps after the flaming stick down the whole. Inspecting the sides of the square pit reveals artwork depicting powerful images of magic and some carefully hidden handholds forming a climbable ladder within the artwork. As the party reaches the bottom, finding a large ornamented broken slab of stone, they see a set of stairs descending further. As they walk down the stair, they notice that the carvings along the walls, richly and vibrantly painted, depict images of powerful magics, destructive and violent. In the center of four great statues, in the next room, stands Glarth, babbling, staring at floor in the center of the room.
“Impossible… How can it be? Incredible. Amazing…”
As Glarthobbalvot speaks out loud Zafar approaches to find out what’s happening and to see what has entranced the hapless gnome. Immediately seeing how incredible the floor is, he is also fascinated and finds himself unable to withdraw his eyes from the incredible floor. After being shaken back to reality they give a cursory inspection of the room surrounding them. At each corner of the room stands a great statue, each of a different depiction. Nearest them to their left stands an Angry Pharaoh, to their right a Stern Pharaoh, across the room on opposite walls stands a Baboon on their left and a stange “Cloth covered” statue on their right. Noting the statues Ce-Tan and Khatovar pass them to inspect the hallway leading away from the room. Seeing that the hall has some length they return to the group in time to see Glarth approach the Baboon statue to get a closer inspection. As he reaches out to touch it, immediately fire sprays out in a cone. He jumps, dodging the worst of it, but is scorched nonetheless by the statue. Cursing and jumping backward, Khatovar, curious as to what has just happened approaches and touches the statue as well eliciting the same reaction from the magical stone and catching both himself and the retreating Gnome in a second wave of flame. Ce-tan, seeing the events unfold determines to see what happens if he were to touch the less threatening statue appearing as if covered in cloth, yet find himself also taking damage from the magical flame.
As the adventurers determine they no longer find this room interesting Ce-Tan, Glarthobbalvott, Suerbahn, Zhakmed and Khatovar wander down the hallway as Zafar and Filliped inspect what lays beyond the other doorway in the room. Finding a large room filled with many columns and seeing on the far wall what may be an altar they find themselves quickly rushing back to join the party as the members are engaged by two angry sphinx statues attacking out of nowhere. As all seven members engage the constructs they are bewildered at the difficulty they find in dispatching the magical creatures. Each blow seems as if to slip off without doing any damage and the battle is long, drawn out and wearying. The party, however, is victorious and both of the statues are destroyed as they step back to evaluate their wounds and take stock of what they plan to do next.