The Legacy of Fire
Protean Evolutions
Entropic Appearance (Ex): 2 Evolution Points
The eidolon appears as an entropic creature and manifests some of the abilities of a Protean. Spells and effects that target creatures with the chaos subtype or have specific effects against such creatures affect the eidolon as if it had that subtype. The eidolon gains a +2 bonus on saving throws against acid, electricity, sonic, and against movement impairing and polymorph spells and effects. It also gains an amount of spell resistance equal to 5 + its HD against spells with the Law descriptor.
The summoner must be chaos-aligned to select this evolution.
At 7th level, by spending1 additional evolution point, the summoner increases the bonus on saving throws to +4 and extends the spell resistance to affect any spells and spell-like abilities cast by lawful creatures.
At 12th level, by spending 1 additional evolution point, the eidolon gains immunity to acid, and polymorph effects, and has continuous Freedom of Movement as per the spell. Its spell resistance increases to an amount of equal to 11 + its HD. (The summoner must pay for the 7th-level upgrade before paying for this 12th-level upgrade.)
Amorphous Anatomy (Ex): 1 Evolution Points
The Eidolon’s vital organs shift and change shape and position constantly. This grants it a 50% chance to ignore additional damage caused by critical hits and sneak attacks. This ability requires Entropic Appearance. The summoner must be at least 8th level before selecting this evolution
Warpwave (Ex): 3 Evolution Points
A creature struck by any of your eidolon’s natural attacks must succeed at a fort save DC 1/2 HD + CON or be affected by a randomly generated warpwave. A creature can be affected by this ability only once per round. Creatures immune to polymorph effects are immune to Warwaves. This ability requires Entropic Appearance. The summoner must be at least 14th level before selecting this evolution.
d20 | Warpwave effect | |
1 | Target takes 2 Strength Damage | |
2 | Target takes 2 Dexterity Damage | |
3 | Target takes 2 Constitution Damage | |
4 | Target takes 2 Intelligence Damage | |
5 | Target takes 2 Wisdom Damage | |
6 | Target takes 2 Charisma Damage | |
7 | Target takes 1 negative level | |
8 | Target is blinded or deafened for 1d4 rounds. | |
9 | Target is confused for 1d4 rounds. | |
10 | Target is entangled by filaments of energy for 1d4 rounds. | |
11 | Target becomes fatigued or exhausted if already fatigued | |
12 | Target becomes nauseated for 1d4 rounds. | |
13 | Target is stunned for 1d4 rounds. | |
14 | Target is sickened for 1d4 rounds | |
15 | Target is staggered for 1d4 rounds. | |
16 | Target gains 4d6 Temporary Hit Points. | |
17 | Target is affected by a heal spell. (CL + eidolon’s HD) | |
18 | Target is turned to stone. | |
19 | Target is affected by Baleful Polymorph. (CL + eidolon’s HD) | |
20 | Portions of the target’s body burst with energy of a random type, dealing 4d6 points of damage to the target. |